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Re: Sociable Soccer - Jon Hare's new football game is on KICKSTARTER!
- higgipoker
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I have Sierra Soccer: World Challenge Edition. It was the best football game in the Amiga era - better than Sensible Soccer, which it totally ripped off, but improved on.

Imagine a new rock band, claiming to produce an album in AC/DC s Back in Black style... Go away...
Bad example Phillip...


To everything else I agree 100%
The ball physics are simple and pretty decent indeed and while it obviously works in SWOS, I feel that it s far too simple by today s standards. Going with the old 8-direction movement in Sociable Soccer would be a huge mistake in my opinion, I d be very disappointed if they didn t take advantage of the whole 360-degree range (for both player and ball movement). In SWOS there are certain areas from which it s simply impossible to score, the ball never takes crazy deflections from other players and it always bounces back from the goalposts in the exact same ways, the goalkeepers always make the same saves, there s not much variation in the shots that you can make, etc...Well, SWOS ball physics is really tight and coherent (have you ever seen strange and unpredictable reactions?) and it seems to have the *right weight*. Controls are tight and coherent, too.
A system like that worked in SWOS and it was probably a necessity back then (because of hardware limitations), but that was 20 years ago so I d expect to see something more advanced in a modern game. At least I d absolutely love to see a fast free-flowing football game like Sensible Soccer with full 360-degree movement.

- higgipoker
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Full 360 has indeed been confirmed!Going with the old 8-direction movement in Sociable Soccer would be a huge mistake in my opinion, I d be very disappointed if they didn t take advantage of the whole 360-degree range (for both player and ball movement).

The ball physics are simple and pretty decent indeed and while it obviously works in SWOS, I feel that it s far too simple by today s standards.
It works because it s simple.
But don t misunderstand me, I think it s right Jon Hare and his team work on a *new* game.
If I want to play SWOS, I can. If Sociable Soccer will be a good game, I ll play it.

- higgipoker
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Just making the game in 3D makes this essentially impossible anyway. The height aspect of the ball in Sensi it a total lie. It is merely emulated through the use of a shadow. In sensi, the ball doesn t even get any bigger. I know this is not *strictly* an aspect of the physics, but the total package does come together to shape your perception of the physics.Oh cool, that s great news!
That also makes the idea of releasing a new SWOS with updated visuals and online play impossible though - SWOS is all about the physics, so just converting from 8D to Full 360 would change the whole game. I don t think that it d be a good business idea either. Jon Hare mentioned the word franchise somewhere, so with that in mind I think it s better to start from the scratch and keep building on that. Who knows, this could turn out to be better than SWOS!
That s one mistake that I think a lot of developers make without even questioning it. It s just an axiom that realistic ball physics is better. But is it? For a game like this, more realistic does not equal more fun. And I don t mean it has to be whacky cartoonish movement, but you can play around with parameters to tweak the gameplay.
The players and pitch are not to scale. The speed of the players is not realistic. Why does the ball have to be? Another common feature of the retro games is that often the aspects that gamers fall in volve with is a compromise made by the developer due to the hardware limitation, and sometimes it s a downright bug. There is a LOT in Sensi that Jon would have done differently if he could have (for example they had to tweak the tactics to restrict the number of sprites on the screen), but the parts that weren t as good as he would have liked are the very things that people love about the game now.
Now he can fix these on modern hardware, die-hard fans may see his fixes as flaws, because the game won t feel the same.
A good example of a bug becoming a legendary feature is the original Street Fighter 2. The combo moves were a complete accident. Some moves were too difficult to pull off in Street Fighter 1 so the developers gave you some more frames of leeway to input the sequence - this resulted in a bug where moves could be chained together into combos. Not a design element, a total bug!
I think you hit the nail on the head with you last sentence. Jon wants a franchise, an IP that he owns and that will be profitable for years to come. Perhaps like he feels he deserved with Sensible Soccer.
Sorry for the rambling post, just find these things fascinating

So SWOS and its feeling in 3d is a chimaera, they tried to do it (Sensi 98 and Sensi 2006), but they missed.
Let s see if Sociable Soccer will be the third Jon s soccer-masterpiece.
Exactly. But in my opinion there s no reason to stick with the old control scheme because most people would expect something more nowadays, and there are no hardware restrictions on the way either. Besides, why re-invent the wheel anyway? SWOS pretty much mastered the 2D football already, so it s time to move to a new dimension and something even more ambitious!It works because it s simple.

If I want to play SWOS, I can. If Sociable Soccer will be a good game, I ll play it.
I absolutely agree with you! However, I don t want them to go too far in the arcade zone, it s important that they find a good balance between the realism and the fun stuff . A totally realistic football simulator would be boring, but something way over the top might be even worse. But I trust that they ll find the right balance.It s just an axiom that realistic ball physics is better. But is it? For a game like this, more realistic does not equal more fun.
radioyorkshire.co.uk/sociablesoccer
Jon Hare explains that the gameplay from Sensible WO Soccer is the root of the gameplay in SoSo.
He want s to make the best football game again and seems to have gathered a genuinly capable team to do it. I just hope they will be able to continue their work. Maybe they should scale it down and just release it on one platform, in say a years time, and grab everyone with the awesome playability of SoSo, before conquering the world/starting a revolution/providing free food and shelter for all in the coming years ..
- Forum
- SENSIBLE (WORLD OF) SOCCER
- OTHER SYSTEMS & REMAKES
- Sociable Soccer
- Re: Sociable Soccer - Jon Hare's new football game is on KICKSTARTER!