Team kits palette colors (pal.256)
4 years 1 week ago #144505
by DaniSwos
Team kits palette colors (pal.256) was created by DaniSwos
Hallo guys,
does anybody know if it is possible to change the 10 palette colors for the team kits?
For example: a darker green in place of the original green; or pink instead of orange.
I have read somewhere that it should be possible (file pal.256), but there are a lot of bytes different from 0 and I do not know where to start from...
Some expert?
Thanks!
does anybody know if it is possible to change the 10 palette colors for the team kits?
For example: a darker green in place of the original green; or pink instead of orange.
I have read somewhere that it should be possible (file pal.256), but there are a lot of bytes different from 0 and I do not know where to start from...
Some expert?
Thanks!
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4 years 1 week ago #144506
by Playaveli
Replied by Playaveli on topic Team kits palette colors (pal.256)
Check this topic:
www.sensiblesoccer.de/forum/editing-prog...raphics-and-palettes
www.sensiblesoccer.de/forum/editing-prog...raphics-and-palettes
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4 years 1 week ago - 4 years 1 week ago #144513
by DaniSwos
Replied by DaniSwos on topic Team kits palette colors (pal.256)
@playaveli: thanks, I saw this but it is not detailed enough.
At which offsets are the 10 possible colors of the kits? Other details?
At which offsets are the 10 possible colors of the kits? Other details?
Last edit: 4 years 1 week ago by DaniSwos.
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4 years 1 week ago #144517
by zkz
Replied by zkz on topic Team kits palette colors (pal.256)
Game palette is in file pal.256 at offset 0xfa00.
There are 256 colors there, each color is 3 bytes long, one byte for red, green and blue.
RGB values are in range 0-63.
Team kit colors to palette colors:Upper 128 colors are discarded (the game recalculates them to be darkened versions of the lower half, they're used for dark overlays such as result & stats).
There are 256 colors there, each color is 3 bytes long, one byte for red, green and blue.
RGB values are in range 0-63.
Team kit colors to palette colors:
team kit color: | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
+---+---+---+---+---+---+---+---+---+---+
ordinal in palette: | 1 | 2 | 3 | 6 | 10| 11| 12| 13| 14| 15|
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4 years 1 week ago #144521
by DaniSwos
Replied by DaniSwos on topic Team kits palette colors (pal.256)
@zkz: thanks a lot, that is great! I tried to convert gray (ordinal 1 in palette) into blue and it works, unfortunately not only the shirts but also the nets of the goals get partially from grey into blue as well 
Is it possible to change somewhere the relation between the color indexes (0,1, 2...9) and the ordinals in the palette (1, 2, 3, 6, 10... 15) ?

Is it possible to change somewhere the relation between the color indexes (0,1, 2...9) and the ordinals in the palette (1, 2, 3, 6, 10... 15) ?
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4 years 1 week ago #144522
by DaniSwos
Replied by DaniSwos on topic Team kits palette colors (pal.256)
I found it !!!
Offset 0x183B28 of the executable, all the 10 colors can be remapped.
With this trick I can remap grey into blue and fix the "bug" in the algorithm for the choice of home/away kits of the most important italian teams !!!
Offset 0x183B28 of the executable, all the 10 colors can be remapped.
With this trick I can remap grey into blue and fix the "bug" in the algorithm for the choice of home/away kits of the most important italian teams !!!
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4 years 2 days ago #144559
by DaniSwos
Replied by DaniSwos on topic Team kits palette colors (pal.256)
@zkz: I would have another question.
Is it possible to override the kit textures so that the textures for plain kits become exactly like the textures of the vertical-stripes kits?
In this case, if color1 ==color2, visually they would still be the same, but if color1 != color2, visually they will appear with vertical-stripes?
Is it possible to override the kit textures so that the textures for plain kits become exactly like the textures of the vertical-stripes kits?
In this case, if color1 ==color2, visually they would still be the same, but if color1 != color2, visually they will appear with vertical-stripes?
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4 years 1 day ago #144562
by zkz
Replied by zkz on topic Team kits palette colors (pal.256)
Not sure I follow, would you like to edit shirt graphics?
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4 years 1 day ago #144563
by DaniSwos
Replied by DaniSwos on topic Team kits palette colors (pal.256)
Yes, but a simple edit: modify only all the textures used for plain kits (kit code = 0) and make them exactly like vertical-stripes kits (kit code = 2) and therefore consider also the second color of the kit (the plain kit textures use only the first color and "discard" the second one).
Example: I have a team with a plain kit and kit colors: 1 red and 2 white. The game ignore white (color 2) and shows a kit only red (color 1). With the texture modification described above the game would show a vertical-stripes kit red and white, even if the kit is plain.
Example: I have a team with a plain kit and kit colors: 1 red and 2 white. The game ignore white (color 2) and shows a kit only red (color 1). With the texture modification described above the game would show a vertical-stripes kit red and white, even if the kit is plain.
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4 years 1 day ago #144564
by DaniSwos
Replied by DaniSwos on topic Team kits palette colors (pal.256)
Yes, but a simple edit: modify only all the textures used for plain kits (kit code = 0) and make them exactly like vertical-stripes kits (kit code = 2) and therefore consider also the second color of the kit (the plain kit textures use only the first color and "discard" the second one).
Example: I have a team with a plain kit and kit colors: 1 red and 2 white. The game ignore white (color 2) and shows a kit only red (color 1). With the texture modification described above the game would show a vertical-stripes kit red and white, even if the kit is plain.
Example: I have a team with a plain kit and kit colors: 1 red and 2 white. The game ignore white (color 2) and shows a kit only red (color 1). With the texture modification described above the game would show a vertical-stripes kit red and white, even if the kit is plain.
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