Re: Progress report - win32 port

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1 year 8 months ago #140492 by sensibleswos
ok so I remember some bug in swos, it was for the kits while playing. I remember if you say you played Barnsley v Once Lobos both teams would play in red. was this a bug? can it be fixed?

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1 year 6 months ago #140854 by Playaveli
Beta version: 14th-Jan-19
- implemented controls fully, any device recognized by SDL can now be used
- implemented controls menu completely
- fixed swapped foul/dangerous play comments
- fixed mouse not working on replay/exit menu after friendly game
- vastly improved mouse handling, and added new stuff:
    - right click goes back to previous menu, or abort text input
    - mouse wheel can scroll certain entries
- added validation when loading options
- fade-out title song at start
- hide the cursor while in borderless window full-screen mode (only in game and if nobody is using mouse)
- crowd background noise (that loops the whole game) is now turned on/off together with chants
- temporarily disabled chairman scenes
- fixed penalty comments not being played
- fixed original SWOS bugs with penalty flag staying on (discovered by Michael Mihelakakis)
- plenty of smaller bug fixes
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1 year 4 months ago #141192 by Ezekiele
Awesome! Just can't wait to play it! And who knows what new features can be added!! Btw, is there an estimated release date??

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1 year 4 months ago #141208 by SpursMan
Replied by SpursMan on topic Re: Progress report - win32 port
Hey, really looking forward to this. Swos was my fav game on the amiga back in the 90's.

Also, I have been coding since the amiga days(blitzbaisc/devpac/amos) - and if you need/want any help coding this, I'd happily help. Would be amazing to help bring it to life really. This email address is being protected from spambots. You need JavaScript enabled to view it. if at all interested.

good luck with the project.

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1 year 4 months ago #141209 by kunkel

When is your final exit estimated?

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1 year 3 months ago - 1 year 3 months ago #141256 by Playaveli

Hey, really looking forward to this. Swos was my fav game on the amiga back in the 90's.

Also, I have been coding since the amiga days(blitzbaisc/devpac/amos) - and if you need/want any help coding this, I'd happily help. Would be amazing to help bring it to life really. This email address is being protected from spambots. You need JavaScript enabled to view it. if at all interested.

good luck with the project.


Thanks! :) Might get back to you if help is needed!
Although none of blitzbaisc/devpac/amos is used. It's more like assembler/C++/python...


When is your final exit estimated?


Final exit?  ;D I guess you mean release? Hm, autumn/end of this year! Hopefully...  :P

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1 year 3 months ago #141278 by SpursMan
Replied by SpursMan on topic Re: Progress report - win32 port
Hey, yeah I know, but since then I've learned C++/CSharp and understand assembly and am willing to research what's needed. Just loved the original game so would be cool if you needed any assistance.

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1 year 2 months ago #141418 by SpursMan
Replied by SpursMan on topic Re: Progress report - win32 port
Also, I'm wondering if you'll be looking for beta testers? If so I'd like to help.

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1 year 1 month ago #141529 by Gelete
Replied by Gelete on topic Re: Progress report - win32 port
I have one question and I am sincerely sorry if it answered in another post, I also want to express my thanks for the people who work in this project, you are really wonderful.

My question is if I will be able to play the game using a Logitech Rumbler game pad USB? and in such case will work with two pads? or if the game is only playable via keyboard?

Thanks in advance.and again my apologies if this is not the correct place for this question.

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1 year 1 month ago #141530 by Playaveli
You're welcome.
Any USB controller will work just fine. Also two of them.

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