Re: SWOS Manager Ver. 2 Released
Please Log in or Create an account to join the conversation.
- electrospectre
- Visitor
I have to adjust the random of these events a bit more, especially for transfer.
aha, it would be considered an improvement if other teams also attempted to entice away some of your (better) players. a few random offers would test your resolve and judgement as a manager...
also, is it possible to provide a much slower speed setting for the match text simulator?
regards.
Please Log in or Create an account to join the conversation.
I have to adjust the random of these events a bit more, especially for transfer.
aha, it would be considered an improvement if other teams also attempted to entice away some of your (better) players. a few random offers would test your resolve and judgement as a manager...
also, is it possible to provide a much slower speed setting for the match text simulator?
regards.
CPU entice away makes no sense, cos the game is strict attribute oriented.
Why should Barcelona buy your AVG 50 striker when they have AVG 99 strikers?
The other problem is there are no data to represent the personality of a player.
So there would be no consequences when you reject a offer for your player.
not realistic?50% of tax at the end of the season is a proper rip-off. I don t know if this is a good idea. From now on I m just gonna wait until the last day of the season, then buy any player to make sure I ve made no profit and sell this player at the beginning of the new season. It s not realistic, I know, but I was nearly crying when I saw my money taken off my account at the end
In real life they use hidden tricks to manipulate their balances.
Please Log in or Create an account to join the conversation.
Edit: Just picked up some other things. When I buy a player, there is his current wage displayed on the screen and then the wages he asks for signing a contract (1 to 4 years). His current wage is always the lowest one and the other figures raise up subsequently. I ve noticed, that there is no difference in for how long I ve signed a player, because when I go to my Contracts screen the new player always gets his previous wages. This is good for me as a manager of course, because this figure is the lowest of all, but it s not what was agreed during the contract talks, so it s a bug. Another thing is that the Season Calendar button doesn t work. When I click on it, I receive an error message and get kicked out of the game. It s not a big deal for me, because I don t need that option and don t go there (just did today to check how it works) but it can be really annoying if you accidentally click on it having not saved your career for a while and you have to play all that matches again.
Please Log in or Create an account to join the conversation.
- fixed the wage bug .
- faster calculation of Match Days (for large DataSets).
- changed the spectator calculation.
- fixed bug with Season Calender
- random generated schedules
see First Post for Download Link.
Another thing is that the Season Calendar button doesn t work. When I click on it, I receive an error message and get kicked out of the game. It s not a big deal for me, because I don t need that option and don t go there (just did today to check how it works) but it can be really annoying if you accidentally click on it having not saved your career for a while and you have to play all that matches again.
Could you send me the save file where these error occurs?
Please Log in or Create an account to join the conversation.
Could you send me the save file where these error occurs?
If I only knew how...
Please Log in or Create an account to join the conversation.
- elcortes
- Visitor
Please Log in or Create an account to join the conversation.
- fixed a bug for player owned footballer that should retire (player older 38 doesnt retired).
- fixed a bug in date format (next matchday, results, schedule).
- fixed a bug in account (color).
EDIT:
- better spectator calculation, even for lower leagues.
- balance: better ticket sale calculation at start of a new season (till first home match is played).
Actual Version: 2.0.1.8
see First Post for Download Link.
Please Log in or Create an account to join the conversation.
- elcortes
- Visitor
I think that there is a bug in the renewal of retired cpu players.
I m starting season 6, and for example, michael owen was replaced at manchester united with a 22 points average player. (2 problems, the low average of the random created player, and Manchester united has many average 100 players in the bench that could replace it).
in the transfer list now, sometimes appear average 1 players.
elcortes
Please Log in or Create an account to join the conversation.
It depends on their position, not the strength.I think that there is a bug in the renewal of retired cpu players.
I m starting season 6, and for example, michael owen was replaced at manchester united with a 22 points average player. (2 problems, the low average of the random created player, and Manchester united has many average 100 players in the bench that could replace it).
These should prevent that players start to switch their position to often.
You are right with the point that the 22 avg player is definatly to bad for a team like ManU.
That is definatly a bug .
That is normal when a lot of clubs are at the lowest possible level.in the transfer list now, sometimes appear average 1 players.
As i said before, the transfermarket is random generated and doesnt follow any logic.
At least i added a 10% chance that there are players, from the best 16 of a club, on the transfermarket.
and heres the fix:
- fixed a bug were youth players of good clubs had a too low avg. Now they should be slightly lower.
- 10% chance that clubs add a player from the top16 to the transfermarket.
Actual Version: 2.0.1.9
see First Post for Download Link.
Please Log in or Create an account to join the conversation.